Watch a live build: an AI-generated learning game for adult learners from concept to Brightspace in real time, showing how instructors without coding backgrounds can create custom activities using conversational prompts and learning objectives. The process leverages gamification and microlearning to boost engagement across any course. Audience suggestions drive the demo. Leave ready to try it yourself; no coding experience required.
Note: This session aims for a live demonstration based on audience suggestions. If AI responsiveness is unstable, we'll examine a prepared example.
(Approved for CIT 2026)
We need some suggestions for quick, interactive learning activities. They should be formative and can teach or reinforce concepts. They should NOT require custom images, maps, or visuals (we don't have those right now).
Drag and Drop
Scenarios
Memory Tiles
Word Games
Matching, drag-and-drop, scenario-based, word games, mad libs, and memory tiles are all fair game. If you can imagine it, we'll try to build it in the next 30 minutes.
Prompts:
Propose an interactive educational activity. The activity should take the learner no more than 5 minutes to complete and work without any custom images or maps. Use appropriate Octalysis motivation. The activity is based on ACTIVITY and the concept to reinforce is CONCEPT
Create the above activity in a single self-contained HTML file using plain vanilla javascript and css. No frameworks or external libraries. Display the finished activity in the preview pane. Because this is a live presentation, keep the scope narrow enough that you can build it in 5-10 minutes.
Claude Codes...
Adults are not difficult to engage, but they won't waste time collecting coal to power the steamboat up the Mississippi.
Adults are self-directed learners with lived experience they can bring to bear
They are problem-centered, not subject-centered, and intrinsically motivated
However, they must know the purpose before engaging with an activity
Adults learn best when content is immediately relevant
Adult learners know why learning matters, so don't waste their time. You don't need leaderboards or layers on top of content. Instead, use a game mechanic to drive the learning process.
Prompt:
What game mechanics would work well for a formative activity for adult learners based on SUBJECT? The concept to reinforce is CONCEPT. The activity must refresh each time and can save no data between sessions. Give me 3-4 options with a brief explanation of why each one fits. Remember Knowles is my jam and Octalysis is my driver.
GCC has a strong online orientation, but it's voluntary. Four tracks teach students about the institution, good learning habits, student resources, and technology.
To encourage participation, we built in game mechanics in small activities that introduce or reinforce concepts.
Add in Microlearning
Microlearning allows students to complete one thing at a time in just a few minutes. Adults respect that deal; they can finish an activity and learn something of value while waiting in line at elementary school to pick up their kids.
Comment of note: Fs went up while Ws went down, and that's GOOD. They didn't stop out. They persisted.
Let's talk ADDIE...
Analyze: What's the learning goal? What mechanic fits? Who's completing this activity?
Design: The clarifying questions. You, as the expert, tell Claude what you need, precisely, and in detail. Nail down the details.
Develop: ADDIE inception
Claude builds.
You test, iterate, send it back.
This is it's own mini loop ... continue until the activity holds up.
Implement: Upload the file to Brightspace, grab the URL, generate embed code, place it.
Evaluate: Test hard, break it on purpose, iterate until it holds up.
It's not really all that different.
Prompts:
There is no predefined prompt for this section - but you'll need to spell out any changes you'd like Claude to make in precise detail.
Test. Errors? Claude Repairs...
It will break. That's part of the process.
Test the edge cases: empty inputs, wrong order, clicking faster than any reasonable person would.
"It doesn't work" tells Claude nothing. "When I click submit after selecting only 2 answers, nothing appears to happen on screen" is much better.
Explain it like you're talking to a very smart and argumentative five-year-old: exactly what happened, exactly when, exactly what you expected instead. No assumptions. Computers are not stupid, but they are literal.
You will go back and forth multiple times. It will fail until it succeeds.
Prompt:
Update the activity you just created to meet WCAG 2.1 Level AA standards and to be responsive on mobile devices. Return the complete updated HTML file and display in the preview pane.
Claude, Meet Standards...
The good news: Claude knows what WCAG 2.1 Level AA means. And, it does a pretty good job of checking it:
Keyboard navigation: every interaction reachable without a mouse
Color contrast: readable for low vision users, not just people on nice monitors
ARIA labels: screen readers need to know what they're looking at
Screen reader compatibility: may even be duplicated in Brightspace
Multiple device format: if you use the magic keyword, responsive
You'd think you could just upload a file into Brightspace and link it into the course. You can't. But you can embed it - and to do that, you need the raw URL. Getting that raw URL is not obvious.
The LOR trick:
Upload Claude's HTML file via Course Admin > Manage Files
Click the chevron next to your file and choose Publish to LOR; we're not actually publishing it, this is a magic trick to get the raw URL
Right-click the file name, copy the link address ... that's your URL
One More Claude Prompt. You have the URL; now you need the embed so Brightspace can display it.
Feed the URL to Claude: "Create an embed code for this URL"
Back in Brightspace, edit your destination page
Find your spot, place your cursor, switch to code view, paste
Prompt:
Claude, create an embed iframe for this URL: URL Give it no border or background so it blends with the page.
Claude makes an iframe for us...
Requires instructional design expertise
Limited to what AI can generate; complex game mechanics and save files are off the table
Limited to what plain vanilla JavaScript can handle
Patience and persistence; iterative process with lots of troubleshooting
Specificity in correction; persistence and precision pay off
Manual review needed, especially for ADA compliance
Formative assessment only; summative / grade book link needs an LTI like H5P
Exporting to new Brightspace shells requires manual edit (can be bypassed with GitHub)